Michael Makes Games

Reflector Devlog 6

November 15, 2019

This was a pretty light week, with just a few small UX improvements.

Here’s what’s new:

  • Remember the last direction you were aiming when activated laser
  • By default, no longer jump over invalid locations when placing reflectors or buildings
  • Show red border when current target location is invalid
  • Hold shift to jump over invalid locations
  • Added ability to remove single reflector (instead of only having ability to remove all reflectors)
  • Added support for moving with numpad

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