Reflector Monthly Update - October 2020

Working Towards 2.1

Short update this time around. As planned, I've slowed down the pace of development a bit after the release of Alpha 2. I'm working on incorporating feedback, refactoring some messy code, improving performance, and adding full keyboard support.

The only visual change to share this month is some changes to make enemies easier to see. Some players didn't notice enemies approaching until it was too late. To address this:

Here's the result:

GIF

November I'll continue working on some UX and balance changes for 2.1, which I currently plan to release late November or early December. That release most likely will not include an interactive tutorial, which will instead come in 2.2 or 3.0.